Minecraft Snapshots
Development builds released weekly during active development. Snapshots preview upcoming features and changes before they land in a full release. Not recommended for production servers.
26.4-snapshot-1
The first snapshot toward 26.4, a week after 26.3. It is mostly technical: Vulkan becomes the default graphics API, old worlds get Sulfur Caves under their pre 1.18 chunks, and the connection handshake can carry extra properties for servers and proxies.
25w19a
A small snapshot late in the Chase the Skies cycle. Projectiles got a hit margin that grows during their flight, fog was tuned for more depth and gets thicker in rain, and the happy ghast scale got a limit.
25w17a
The Locator Bar left the experiments and became part of the game, the Realms configuration screen moved to tabs with a region preference, and a setting arrived to shorten the cloud range.
25w16a
The second snapshot toward Chase the Skies. Leads were reworked so mobs can be leashed to each other or to a boat, a happy ghast can carry a boat or a large mob, and clouds now reach the horizon.
25w10a
The last snapshot before the 1.21.5 pre-releases. It brought the tntExplodes game rule from Bedrock, custom data on every entity, a new main menu panorama and new textures for test blocks.
25w09a
Fallen trees came to Java Edition to match Bedrock, in oak, birch, jungle and spruce, and firefly bushes started to generate in mangrove swamps and, rarely, in badlands.
25w07a
Sheep wool colours started to follow the biome, cartographers and the wandering trader got reworked trades, camels began to spawn in deserts and bundles turned up in village chests.
25w06a
Warm and cold chickens arrived with their own blue and brown eggs, deserts and badlands got short and tall dry grass and cactus flowers, and random ticks began to reach every loaded chunk in simulation distance.
25w04a
A mostly technical snapshot in the Spring to Life cycle. Mojang reverted two movement fixes that hurt parkour and speed bridging, tooltips got more detail, and cat and frog variants became data driven.
25w02a
The first snapshot of 2025 and the start of the Spring to Life cycle. It added warm and cold pigs, wildflowers, leaf litter and falling leaf particles, and made lodestones cheaper to craft.
24w46a
A 1.21.4 snapshot with component and item model improvements. Block entities such as chests, signs and banners now also draw their normal block model, resin clumps can sit underwater, rabbits roam again and creakings survive a world reload.
24w44a
The first snapshot for Minecraft 1.21.4. The winter drop left the experiments, and the pale garden got eyeblossoms that open at night and resin that the creaking heart gives off when its creaking is hit. Resin turns into a whole family of brick blocks.
24w40a
The Pale Garden arrived as the Winter Drop experiment. It is a pale variant of the dark forest with pale oaks, pale moss and hanging moss, and its only mob is the creaking, which freezes while you look at it and can only be stopped by breaking its heart.
24w36a
A 1.21.2 snapshot that let data packs and resource packs define their own equipment. Bundles in the hotbar empty one group of items at a time, squid spawn eggs only give adults, and converted mobs keep their share of health.
24w33a
The first snapshot after 1.21, with around 200 bug fixes and three new experiments. Bundles came back to be finished, minecarts got smoother movement and redstone wire got faster, and item names now show a rarity colour.
24w18a
The first snapshot for Minecraft 1.21. Everything from the 1.21 experiment moved into the normal game, and it came with 20 new paintings, nine music tracks and three music discs. The mace was rebalanced, trial chambers got layout changes and copper doors became cheaper.
24w14a
A technical snapshot near the end of the 1.20.5 cycle. From here the game needs Java 21 and a 64-bit operating system, and the launcher ships the Microsoft build of OpenJDK 21. Data packs got a few loot and component fixes.
24w12a
A snapshot with seven new advancements for the upcoming trial content, from stepping into a trial chamber to a huge hit with the mace or a launch with a wind charge. Trial chambers became a little rarer and cartographers started selling maps to them.
24w10a
The snapshot that gave wolves nine variants, each tied to a biome, and moved wolves into new places such as savannas and sparse jungles. Data packs got component data in recipe results, slot predicates and data driven banner patterns.
24w09a
A bigger snapshot for 1.20.5 with a second pass on wolf armor, a fresher look for the menus and many technical changes. Wolf armor now soaks up damage until it breaks, shows cracks as it wears down and can be dyed and repaired.
24w07a
This snapshot added the bogged to the experiment, a swamp skeleton that shoots poison arrows. Hoppers could pull from beehives again after the change of the week before, and data packs got a tag for blocks that do not block hoppers.
24w06a
The snapshot that put wind charges in the hands of players as an experiment and finished the armadillo work. Tamed wolves got more health so the upcoming wolf armor would make sense, and hoppers stopped pulling items through a full block.
24w05a
A 1.20.5 snapshot that added the vault and the trial key to the experimental trial chamber content. Region compression got a third option, operators could open the server TPS chart, and data packs learned about a body armor slot.
24w04a
The fourth 1.20.5 snapshot. The armadillo learned to roll up into its shell when threatened, Allow Cheats was renamed Allow Commands, and server owners got a choice of region file compression plus a transfer command. The experimental breeze and copper grates were tuned as well.
24w03a
The third snapshot on the way to Minecraft 1.20.5. Spawn chunks became a game rule with a much smaller default area, the armadillo got its visual update and a home in the badlands, and servers gained transfer and cookie packets so a player can be handed over to another server.