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Minecraft 1.13 Update - What's New

Massive ocean overhaul with coral reefs, kelp, sea turtles, dolphins, Drowned, tridents, the Conduit, and new water physics. Also flattened block IDs.

Changes

#Gameplay(6)
  • Complete ocean biome overhaul with warm, lukewarm, cold, and frozen variants
  • Added underwater ruins and shipwrecks
  • Added buried treasure with treasure maps
  • Water now flows through non-solid blocks
  • Swimming mechanics added (sprint-swim)
  • Data pack system for custom advancements, recipes, and loot tables
#Mobs(6)
  • Added Dolphins (lead players to treasure)
  • Added Sea Turtles (with scute and turtle shell helmet)
  • Added Drowned (underwater zombie variant, can hold trident)
  • Added Phantom (attacks players who skip sleep)
  • Added tropical fish with thousands of color variants
  • Added Cod, Salmon, Pufferfish as entities
#Blocks & Items(11)
  • Added coral blocks, coral fans, dead coral (5 types each)
  • Added kelp and dried kelp
  • Added sea pickles (underwater light source)
  • Added trident with Loyalty, Riptide, Channeling, Impaling enchantments
  • Added Conduit (underwater beacon)
  • Added Heart of the Sea
  • Added blue ice
  • Added stripped logs
  • Added bark blocks
  • Added seagrass and tall seagrass
  • Added nautilus shell and Conduit
#Commands(5)
  • Block ID flattening - numeric IDs removed
  • New command syntax with tab completion
  • Added /data command for NBT manipulation
  • Added /bossbar command
  • Commands now use namespaced IDs (minecraft:stone instead of 1)
#Performance(2)
  • Improved world loading performance
  • Optimized chunk generation for ocean biomes

Server Admin Migration Guide

  • MAJOR: Block ID flattening breaks all plugins using numeric IDs
  • All commands using numeric IDs must be updated to namespaced IDs
  • World conversion required - large worlds may take significant time
  • Back up everything before upgrading
  • Most plugins need updates for the new command system
  • Phantom spawning may need to be managed via gamerule

Known Issues

  • World conversion can take a long time for large worlds
  • Some chunk errors may occur at old/new chunk boundaries
  • Phantom spawn rate may be too aggressive for some players

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