Minecraft Releases
Every full Minecraft release from 1.0 to the latest version. Each entry includes detailed changelogs, server migration guides, and known issues.
Full Releases(44)
26.3
The Wilderness Bound drop and the current release. It adds the Dappled Forest with red, orange and yellow poplars, abandoned camps in eighteen biomes, cushions to sit on, single use straw beds, and stairs and slabs for every colour of wool and concrete.
26.2
The Chaos Cubed drop. Sulfur Caves are a new underground biome with sulfur pools and geysers, sulfur and cinnabar come as full building sets, and the Sulfur Cube swallows a block and then moves like it. Java can now render through Vulkan as an experiment.
26.1.2
The second hotfix for Tiny Takeover, released a week after 26.1.1 for a couple of critical issues in the release. It adds no content and keeps the 26.1 protocol.
26.1.1
A one fix release eight days after 26.1. It fixes chat reporting, which did not work while chat was enabled. Nothing else changed.
26.1
The Tiny Takeover drop and the first release with a year based number. Most baby mobs got new models and sounds, the Golden Dandelion keeps a baby from growing up, name tags became craftable, and the game now requires Java 25.
1.21.11
The Mounts of Mayhem drop, the last release with a 1.x number. It adds the spear, a weapon whose damage depends on how fast you and your target move, the Nautilus you can tame and ride underwater, the Parched skeleton, the Camel Husk and naturally spawning zombie horses.
1.21.10
A hotfix one week after The Copper Age. It fixes piston, wind charge and teleport bugs that 1.21.9 introduced and adds nothing new.
1.21.9
The Copper Age drop. Copper becomes tools, armour, torches, lanterns, chains, bars and a copper chest, and the Copper Golem sorts items from copper chests into ordinary chests. Fixed spawn chunks are gone, and dedicated servers get a management protocol.
1.21.8
A graphics hotfix. It fixes screen freezes and corrupted textures on Intel Gen11 graphics and a crash when a resource pack carries a broken shader on some AMD cards. It adds no content.
1.21.7
A small release two weeks after Chase the Skies. It fixes crashes and graphics problems from 1.21.6 and adds the music disc Lava Chicken and a new three by three painting.
1.21.6
The Chase the Skies drop. A Dried Ghast block hydrated in water grows into a Ghastling and then into the Happy Ghast, a flying mount that carries up to four players in a harness. Multiplayer gets the Locator Bar, which points at other players.
1.21.5
The Spring to Life drop, the first game drop of 2025 and the one that followed The Garden Awakens. Cows, pigs and chickens got warm and cold variants that depend on the biome, sheep colours now follow the biome too, and forests got fallen trees, leaf litter, wildflowers and firefly bushes.
1.21.4
Added pale garden biome, the Creaking mob (linked to Creaking Heart block), pale oak wood set, eyeblossoms, and resin blocks. Includes new ambient atmosphere.
1.21.3
Hotfix release addressing critical bugs introduced in 1.21.2, including bundle-related crashes and multiplayer sync issues.
1.21.2
Bundles are finally out of experimental. Added new music, improved accessibility features, and gameplay tweaks.
1.21.1
Patch release fixing bugs from 1.21 including crashes, exploits, and general stability improvements for Tricky Trials content.
1.21
Added Trial Chambers, the Breeze mob, mace weapon with wind charges, auto-crafter block, new copper and tuff block variants, and paintings.
1.20.6
Hotfix for 1.20.5 addressing critical issues with the new item component system and various crash fixes.
1.20.5
Added wolf armor, armadillo mob, and wolf variants. Overhauled item component system replacing NBT for items. Added new wind charge and mace from experimental features.
1.20.4
Quick hotfix release for 1.20.3 addressing critical bugs discovered shortly after launch. Fixes crashes and data integrity issues.
1.20.3
Decorated pots can now store a single stack of items. Bats received a new model. Added new experimental features including the Breeze mob and Trial Chambers.
1.20.2
Adjusted diamond ore generation to be more generous. Changed villager trading with experimental toggle. Various bug fixes and improvements.
1.20.1
Patch release fixing critical bugs from 1.20. Addressed crashes, security fixes, and improved stability for both client and server.
1.20
Added archaeology system with brush and pottery sherds, cherry blossom biome, armor trims, camels, sniffers, bamboo wood set, and hanging signs.
1.19
Added the Deep Dark biome with Sculk blocks, the Warden mob, Ancient Cities, mangrove swamp biome, frogs, allays, and mud blocks.
1.18
World generation overhaul expanding build height from -64 to 320. New cave biomes (Lush Caves, Dripstone Caves), larger caves, taller mountains, and revamped ore distribution.
1.17
First half of the Caves & Cliffs update. Added amethyst geodes, copper ore, axolotls, glow squids, goats, spyglass, lightning rod, and many new blocks. World generation changes deferred to 1.18.
1.16
Complete Nether overhaul with new biomes (Crimson Forest, Warped Forest, Soul Sand Valley, Basalt Deltas), Piglins, Hoglins, Striders, Netherite, and Bastion Remnants.
1.15
Added bees, bee nests, beehives, honey blocks, and honeycomb. Major focus on bug fixes and performance improvements with over 100 bugs fixed.
1.14
Complete village overhaul with new structures, villager professions, and workstations. Added Pillager raids, crossbows, bamboo, scaffolding, and many new blocks.
1.13
Massive ocean overhaul with coral reefs, kelp, sea turtles, dolphins, Drowned, tridents, the Conduit, and new water physics. Also flattened block IDs.
1.12
Added concrete, glazed terracotta in all 16 colors, parrots, the recipe book, advancements system replacing achievements, and crafting helper.
1.11
Focused on exploration with woodland mansions, the Illager mobs (Vindicator and Evoker), llamas, shulker boxes, and observer blocks.
1.10
Added polar bears, strays, husks, magma blocks, bone blocks, nether wart blocks, and structure blocks. Updated nether and cold biomes.
1.9
Complete combat system overhaul with attack cooldowns, shields, and dual wielding. Revamped The End with End Cities, End Ships, Elytra, and Shulkers.
1.8
One of the largest updates ever. Added ocean monuments, Guardians, armor stands, banners, slime blocks, new stone types, and overhauled the enchanting system.
1.7
Massive world generation overhaul adding many new biomes including Mesa, Mega Taiga, Savanna, and Roofed Forest. Added stained glass, new flowers, and packed ice.
1.6
Added horses, donkeys, and mules as rideable mobs. Introduced horse armor, leads, and carpets. Changed health system and added new launcher.
1.5
Major overhaul of redstone mechanics adding comparators, hoppers, droppers, daylight sensors, and trapped chests. Introduced Nether Quartz ore.
1.4
Halloween-themed update adding Wither boss, beacons, anvils, command blocks, and several new hostile mobs including Wither Skeletons and Witches.
1.3
Merged singleplayer and multiplayer code into one unified codebase. Added emeralds, trading with villagers, temples, and adventure mode.
1.2
Raised the world height limit from 128 to 256 blocks. Added jungle biome, Iron Golems, and new AI for mobs with improved pathfinding.
1.1
A smaller update focused on bug fixes and quality of life improvements. Added spawn eggs in Creative mode, new language support, and flat world generation.
1.0
The first official release of Minecraft after years in alpha and beta. Added The End dimension, the Ender Dragon boss fight, enchanting, brewing, and animal breeding.
Pre-Releases & Release Candidates(8)
1.21.4-rc1
Release candidate for The Garden Awakens. Near-final build for testing before the official release.
1.21.4-pre3
Third pre-release with final balance adjustments and polish for The Garden Awakens release.
1.21.4-pre2
Second pre-release for 1.21.4 with Creaking behavior adjustments and pale garden generation fixes.
1.21.4-pre1
First pre-release for The Garden Awakens. Testing pale garden biome, Creaking mob, and new block variants.
1.21-rc1
Release candidate for Tricky Trials. Final testing build before the full release. Only critical bug fixes expected from this point.
1.21-pre3
Third pre-release addressing final issues before the 1.21 release candidate. Focused on polish and stability.
1.21-pre2
Second pre-release for 1.21 with additional bug fixes for Trial Chambers, Breeze AI, and mace damage calculations.
1.21-pre1
First pre-release for Tricky Trials. Feature-complete build for testing Trial Chambers, Breeze, mace, and auto-crafter. Many bug fixes from snapshots.